What is 3d Rigging in animation?
Character rigging (3d Rigging) in animation reference to a method which is being used during
the 3d skeletal animation procedure that uses a 3d model and interconnects its bone structure
to produce a skeleton framework that allows an animator to manipulate the movement
of the 3d model, just like a puppet.
In the most basic way, 3D rigging is the method of producing a suitable skeletal system
for the model so that it can be moved around and be deformed.
A rig in the animation workflow
During the 3d animation workflow, once a modeler is done creating the object,
it’s just a plain static 3D mesh.
Before it could be given over to the animation team, it needs to be rigged with a skeleton system that
includes joint parts and controller handles.
Only then the animators will be able to control the 3d model.
TDs and riggers often carry out this procedure.
Why Is Rigging essential?
Basically, any object that needs to be animated has to have a rigged system.
From a human character to a door that needs to be opened or a car that needs its wheels to rotate while it goes.
Rigging a model
The Rigging step is a crucial part of any animation workflow since if the rigging
will be appropriate, this would mean that the animator job will probably be whole
a lot quicker and more comfortable and that he is likely to produce much better results
throughout the animation.
As soon as it rigged, a 3D model could be manipulated and altered as required
in the production.
You will find rigged models of animated characters being used in video games,
motion picture movies and cartoon shows.