What is Rigging in 3d animation
Character rigging in animation reference to a method which is being used during
the 3d skeletal animation procedure that uses a 3d model and interconnect its bone structure
to produce a skeleton framework that allows any animator to manipulate the movement
of the 3d model just like a puppet.
In the most basic way, 3D rigging is the method of producing a suitable skeletal system
for the model so that it can moved around and be deformed.
A rig in the animation workflow
During the 3d animation workflow, once a modeler is done creating the object,
it’s just a plain static 3D mesh and prior to it could be given over to the animation
It needs to be rigged with a skeleton system that includes joint parts and controller
handles for the animators to be able to control the 3d model.
This procedure is often carried out by TDs and riggers.
Why Rigging is essential?
Typically, 3d characters will be rigged prior to being animated since if a character
model does not have a rig system, they won’t able to be manipulated and properly
A 3d rigger can use the rigging process to any model, from a human character
to a door that needs to be opened or a car that needs it wheels rotate and its
windows to be opened throughout the animation process.
Rigging a model
The Rigging step is a crucial part of any animation workflow since if the rigging
will be appropriate, this would mean that the animator job will probably be whole
lot quicker and easier and that he is likely to produce much better results
throughout the animation.
As soon as it rigged a 3D model could be manipulated and altered as required
in the production.
You will find rigged models animated characters being used in video games,
motion picture movies and cartoon shows. The rigging technique will allow a
much better animation flow of the character movements and possibly a much
better production result.
The importance of a Rig
The rig building is usually a major part of the most commonly seen procedure for
animating 3d characters resulting in a smooth and complex animation is dependent
upon the quality of the actual rig phase throughout the animation workflow.