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Havok™ Announces Acquisition of Trinigy

Havok™ Announces Acquisition of Trinigy

Vision Engine to upgrade Havok’s arrangement of measured items

SAN FRANCISCO – August 8, 2011 – Havok™, a chief supplier of intuitive programming answers for the games, diversion and recreation businesses today, reported that it has gone into a conclusive consent to procure Trinigy, a leading 3D game motor supplier. Trinigy’s Vision Game Engine has been utilized by an expansive scope of games and reenactment organizations and is accessible on all significant stages. With the expansion of the Vision Engine, Havok’s measured innovation portfolio presently extends to incorporate a full line of creation instruments, including delivering capacities.

The mix of Havok innovations with the Vision Engine will give a ground-breaking and adaptable stage that will empower groups, all things considered, to convey convincing substance and encounters over various gadgets and working frameworks.

“We are pleased to get this exceptionally experienced, demonstrated group,” said David Coghlan, Managing Director of Havok. “This securing will expand the range of the two organizations’ advances across new geologies and market sections. We are energized by the open doors that the blend of Havok and Trinigy will bring as the business keeps on expanding regarding objective stages, markets, spending sizes, and conveyance models.”

“The group at Trinigy is exceptionally energized by the occasion to join Havok,” said Felix Roeken, General Manager of Trinigy. “Havok and Trinigy have been accomplices for different years, and the two organizations share fundamentally the same ways of thinking about how innovation should be manufactured and conveyed to clients. We are sure that this procurement will be positive for Trinigy’s clients and representatives.”

The exchange is required to close by mid-August. Once finished, Havok will start executing the arranged coordination of the two organizations’ improvement groups, activities, and client assistance associations to guarantee smooth progress and prompt an incentive for clients and accomplices. The Trinigy Vision Engine will be re-marked and known as the Havok Vision Engine.

For additional data, kindly visit www. havok.com or www.trinigy.net.


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About Havok

Havok™, an Intel® organization, was established in Dublin, Ireland in 1998, and is the head supplier of intuitive programming and administrations for advanced media makers in the games, amusement, and reproduction businesses.

Havok works in association with the world’s most popular game designers, including Microsoft Games Studios®, Sony Computer Entertainment Inc., THQ®, Ubisoft®, Bethesda, Bungie, and Naughty Dog. Havok’s cross-stage, expertly upheld innovation is accessible for the Xbox 360™ computer game and theater setup, PlayStation®3 PC theater setup, Android™ Gingerbread, iOS, Wii™, PlayStation® Vita, PC Games for Windows, Apple Mac OS, and Linux.

Havok’s blend of better innovation and devotion than conveying industry driving help to its clients has prompted the organization’s advances being utilized in more than 350 of the world’s most popular game titles, including L.A. Noire, Halo Reach, Assassin’s Creed Brotherhood, Epic Mickey, Fallout New Vegas, Uncharted 2, Demon’s Soul and Bioshock 2. A further 130 games are being developed. Havok items have also been utilized to drive embellishments in films, such as Watchmen, Clash of the Titans, Quantum of Solace, Harry Potter and The Order of The Phoenix, and The Matrix.

Havok has workplaces in Dublin, San Francisco, Copenhagen, Munich, and Tokyo, and a devoted division for Montreal’s military and recreation markets.

About Trinigy

Situated in Southern Germany, Austin, TX, and Seoul, Korea, Trinigy is a premier organization focused on giving noteworthy game motor innovation and five star backing to video game and genuine game improvement studios worldwide. Designed to provide more innovative and specialized opportunities, the organization’s Vision Engine is currently being used by more than 200 business game creations by notable organizations, for example, Ubisoft, Take 2, Dreamcatcher, Neowiz, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and some more. The Vision Engine has demonstrated its adaptability in many game sorts, including ongoing procedure, hustling, first-individual shooters, pretending games, and enormously multiplayer on the web (MMO) games. It is accessible and enhanced for execution on P.C. (DX9, DX10, DX11), Xbox360™, PlayStation®3, Wii™, PlayStation®Vita, programs, just as iOS® and Android® (not far off).

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