Squiggly Rigs

Appealing, lightweight and easy to use Rigs

Maya Rigs by Squiggly Rigs

Premium Maya Rigs

Suppose you work in animation or are studying animation. In that case, you understand how important it is to have access to various Maya character rigs that you can use to practice your animation skills. If you want to add appealing, flexible, and easy-to-use rigs to your rig list, you should look into our premium rigs

Our Maya rigs aim to be appealing, lightweight and easy to operate

Play Video

Creating realistic 3D character rigs can be daunting, but with the help of software Like Maya 3d we create Maya rigs, you can make it much more manageable. By using pre-made rigs and customizing them to your liking, you can hit the ground running and create realistic characters quickly and easily. So whether you’re a beginner or an experienced Maya user, check out these valuable rigs to help you get started!

What are Maya Rigs?

Maya rigs are character rigs used in the animation and visual effects industry.

Maya rigs are character rigs used in the animation and visual effects industry. They are similar to 3D models, but they are created using a different software called Maya. Maya rigs allow animators and visual effects artists to create complex and realistic characters for movies, TV shows, commercials, and games.

Maya rigs can be created from scratch or they can be based on pre-existing 3D models. They can be used to create characters for movies, TV shows, commercials, and games. Maya rigs are also useful for creating realistic animations and visual effects.

How to create a Maya Rig

To create a Maya Rig, you first need to create a character. The character you create will be the basis for your rig. You can create the character using either 3D Studio Max or Maya.

To create a rig in Maya, you first need to create a skeleton for the character. This skeleton will contain the main bones of the character’s body. Next, you will need to create muscles and joints for the character. Finally, you will add skin and clothing to the skeleton.

Creating a rig in 3D Studio Max is similar to creating a Maya Rig. However, there are some differences that you should be aware of. First, 3D Studio Max doesn’t have as many bone options as Maya. Second, 3D Studio Max doesn’t have as many joint options. Third, 3D Studio Max doesn’t have as many skin options. Fourth, 3D Studio Max doesn’t have as many clothing options.

whichever software you use to create your rig, be sure to export it as an FBX file. This file format iscompatible with both Maya and 3D Studio Max. After you’ve created your rig, you can use it in any animation program that supports FBX files.

What are the benefits of using Maya Rigs?

Maya Rigs are a great way to create realistic 3D character rigs for your animation projects. They offer a number of benefits that can make your work easier.

One of the biggest benefits of using Maya Rigs is that they allow you to create extremely detailed characters. The rig files that are generated are easy to work with and can be exported into other software programs. This means that you can easily move the characters between different projects.

Another great benefit of using Maya Rigs is that they are very versatile. They can be used to create characters for animation, video games, and even movies. This makes them a valuable tool for any animation project.

How do Maya Rigs work?

Maya rigs are a type of character rig that allows animators to control the movements of 3D characters using motion controllers.

Maya rigs work by tracking the position of the motion controller and using this information to control the character’s movements. This means that animators can control the character’s movement without having to use traditional animation techniques.

Maya rigs are popular among animators because they allow them to create realistic movements for their characters. They are also useful for creating scenes that involve complex movements, such as fighting sequences or chase sequences.

If you’re new to Maya rigs, you’ll need to learn how to create and use them before you can start animating with them. There are many online resources available that will teach you how to use Maya rigs.

Which types of character rigs can I build with a Maya Rig?

With a Maya Rig, you can create character rigs for a wide range of characters. You can use a Maya Rig to create rigs for human characters, animal characters, and monster characters.

The type of character rig you build depends on the character you are creating. For human characters, you can use a rig that is simple and easy to use. For animal characters, you will want to use a more complex rig that allows you to control the movements of the character more accurately. For monster characters, you will want to use a rig that is very realistic and allows you to create complex movements.

Whatever type of character rig you choose, using a Maya Rig will allow you to create an accurate and realistic portrayal of your character in your scenes.

Choosing the right Maya Rig for your project

When it comes to creating character rigs for animation, there are a variety of options available. Some rigs are more suited for static shots, while others are better for motion. This is where a Maya rig can come in handy.

A Maya rig is a collection of bones, skinned characters, and other pieces of animation data that can be used to create characters or props. It’s important to choose the right rig for your project. For example, if you’re creating a character for a static shot, you might want to use a static rig. On the other hand, if you’re creating a character for motion, you might want to use a motion rig.

There are several factors to consider when choosing a Maya rig. These include the type of animation you’re planning on using the rig for, the complexity of the animation, and your technical skill level. Ultimately, it’s up to you to decide which rig is best suited for your project.

How to make a Maya Rig

If you want to create a character in Maya, you’ll need a rig. A rig is simply a collection of bones, textures, and other assets that dictate how your character looks and behaves. There are many different types of rigs, but this article will focus on character rigs specifically.

To make a character rig, you first need to create a skeleton. The skeleton defines the shape and proportions of your character, as well as the location and type of joints between its bones. After creating the skeleton, you’ll need to add textures to it. These textures will determine the color, texture, and shape of the skin on your character. You can find many textures online or in free resources available from various websites.

Once you have the textures and skeleton created, it’s time to create the rig itself. The rig contains all the elements necessary to control how your character moves and behaves. You’ll need to create joints between the bones in the skeleton, as well as between those joints and the textures on the skin. Finally, you’ll need to set up constraints on each joint to control how your character moves.

By following these steps, you can easily create a character rig for Maya.

Pros and Cons of using Maya Rigs

When it comes to creating characters for movies and video games, it can be difficult to find the right tools. That’s where Maya Rigs come in. Maya Rigs are character rigs that allow you to create characters quickly and easily.

However, there are also some disadvantages to using Maya Rigs. First of all, they can be expensive. Secondly, they can take a lot of time to learn how to use them properly. Finally, they aren’t always suitable for certain types of scenes.

If you’re willing to invest the time and money into learning how to use Maya Rigs, they can be a great way to create accurate and realistic characters. However, if you’re just starting out, it may be wiser to stick with more traditional character creation methods.


Maya rigging is an essential skill for any 3D artist, and the ability to create realistic characters is a big part of that. In this article, we’ll take a look at three popular Maya rigs — the human rig, character rig, and creature rig. We’ll cover the basics of each rig so that you can start creating realistic characters in no time. Armed with this knowledge, you’re ready to start rigging your next project!

Maya Rigs – What is rigging?

Although its literal translation is rigging, the meaning of rigging is how we create, from a three-dimensional (3D) model or digital sculpture, the necessary structure to deform and animate characters. 

In the same way that we would do with a puppet, bones and controls are created within a geometry to animate the body, muscles, facials, skin, and the clothes and hair of the characters through said Maya rigs.

Nodes, bones, manipulators, graphics, panels, and almost anything make life easier for the 3d animator

Of course, we must not forget that this engineering also allows Rigs applications to create gears, ropes, etc. in vehicles, ships, boats, even doors or windows, and other elements that need a mechanical system to move or rotate.

How to Make a Good Maya Rig

To make an excellent Maya rig, you have to keep three points in mind. From the animation point of view, the deformation point of view, and another from the technical point of view (Pipeline)

  • Animation. A good rig has to meet the technical requirements of the animator or animation team. It should be as simple as possible and intuitive for the animators. And most importantly, a good rig should be as fast as possible. This is something that animators continuously suffer. There is nothing worse than working with a slow rig.
  • Deformation. There are two things to keep in mind here. First, the deformation must be anatomically correct. And second, meet the art requirements. For example, at the facial level, the art department determines how this deformation should be.
  • Technical. Your rigging has to fit within the Pipeline of the company you are working for. Remember that other departments where your Maya rig has to cover a series of criteria and functionalities that they need before and after this process.

Rigging Programs

Here is a summary of the most used programs in creating Maya rigs for 3d character animation.

The main rigging programs are Maya, 3D Max, and Blender. Inside (and outside) each of them, many tools facilitate the creation of particular elements. This is Python’s case (Tools with Programming), Marvelous Designer (Clothing simulation), or even programs to create semi-automatic rigs such as Mixamo or IKMax. 

You can also create company logos rigs with Maya and other tools and methods.

What is 3d Rigging in animation?

Character rigging (3d Rigging) in animation reference to a method which is being used during the 3d skeletal animation procedure that uses a 3d model and interconnects its bone structure to produce a skeleton framework that allows an animator to manipulate the movement of the 3d model, just like a puppet.

In the most basic way, 3D rigging is the method of producing a suitable skeletal system for the model so that it can be moved around and be deformed.

Maya Rigs

A Maya rig in the animation workflow

During the 3d animation workflow, once a modeler is done creating the object, it’s just a plain static 3D mesh.

Before it could be given over to the animation team, it needs to be rigged with a skeleton system that includes joint parts and controller handles.

Only then the animators will be able to control the 3d model. TDs and riggers often carry out this procedure.

Why Is Rigging essential?

Basically, any object that needs to be animated has to have a rigged system. From a human character to a door that needs to be opened or a car that needs its wheels to rotate while it goes.

Maya Rigs – Rigging a model

The Rigging step is a crucial part of any animation workflow since if the rigging will be appropriate, this would mean that the animator job will probably be whole a lot quicker and more comfortable and that he is likely to produce much better results throughout the animation.

As soon as it rigged, a 3D model could be manipulated and altered as required in the production.

You will find rigged models of animated characters being used in video games, motion picture movies and cartoon shows.

Rigs for Maya

User Reviews

Matan Weisbrot
Squiggly Delight
Read More
Imagine you are working on a cartoonish animation in which your character smears, stretches, overlaps and has iconic facial expressions.

Think of what you need from Maya rigs in order to create this animation in a way that's both easy and efficient. IK spine? Stretch controllers and attributes for almost every body part? Simple facials picker that has many presets but also allows you to manually adjust every controller? Gray Matter Gery not only has all of these (and more) but it actually works.

It is one of these character rigs that are responsive and easy to pose and you can get to very good poses with very little effort. This allows you to spend your time on what really matters- creating animation.I have had a delightful time working with Gray Matter Gery and I see myself using this rig a lot in the future and I recommend you try it as well. Great work Squigglyrigs, looking forward to your next creations.
Wonderful Rig
Read More
Very easy and intuitive to use.The bendings are very nice, and simple. I had great fun animating this Maya rig, I strongly recommend it to anyone who wants to practice cartoony style animation.
Read More
Incredibly flexible and fun rig! Recommended for all the cartoonists out there
Awesome rig!!!
Read More
Seriously, this rig rocks!It's super expressive and easy to use... and has so many features that usually only exist in paid Maya rigs.
Fun, Really Well Made Rig!
Read More
I've been having an absolute blast with the rig! Downloaded it last week and after a few sittings I can definitely say it's a good one. Really intuitive, super fun to animate and push, pull, squash, stretch and smear the hell out of 😀

To beginners - the rig is intuitive and simple so you wouldn't get lost. For more advanced animators it has some really fun options like adding multiples!
Thank you for this!!!
Read More
I'm having so much fun with this one! Definitely one of my favorites 🙂